CLAN WAR!
Using our well tested map based campaign concept we started another campaign: Daimyos, Abbots and Rebel leaders fighting for power and survival in Sengoku-Jidai era Japan.
Six warlods entered into this bloody affair:
What is different in this campaign is the use of different rule sets to play the actual games; primary ruleset is Test of Honour and it's Sengoku extension. Other rules included are Ronin, Lion Rampant and Saga. Saga Age of Magic variant would work well too, should one want to include some mythological elements too.
Meet the Warband
In Test of Honour players are quite free to choose the units they want to use in building their warband. In our campaign players seem to have a strong commitment to a theme, rather then optimising their list, for example Juha focuses on Sohei and my force is all about rebelling peasants and their Sohei allies, consisting of Ikko-ikki, Bandit, rebel and Sohei units - and the rumour tells, that even the notorius 7 Ronin have come to the aid of the oppressed masses! Other players seem to focus on Clan Samurai & Ashigaru forces, possibly somewhat by their collection.
My leader - Bandit Chief Gisaku Nomone
My riding Sohei Companion, a Ikko-ikki Pilgrim and
Sohei archers
My Sohei Disciple (companion)
My chief and his Ikko-ikki and Bandit followers
Ikko-ikki leader Rennyo
Three of the famous Seven Ronin (Samurai)
They can be used either as named single models or as unarmoured
Ronin Group
Visuals!
All of us in the campaign seem to highly value a visually pleasing battle field, that is good looking
terrain and well painted miniatures. To achieve this, I've taken my era terrain collection to our Nopat & Taktiikka Club for campaign participants to use and Juha has done the same.
This is what has been achieved:
Campaign progress
Round 1.
On round 1. I was challenged by Kalle-san and all suited up we engaged for a battle.
Report of the battle here
We played the Spy -scenario and some really heroic & desperate
fighting went down in the village where this former farmer's daughter, turned
into a valuable asset for the Ikko-ikki was found and eventually escorted to safety by my leader Gisaku Nomone
As a learning from this battle he acquired the "Mob tactics" skill card, boosting
the offensive capacity of my peasants
Round 2.
After Round 1. map looked like this:
I captured a northern terrain from Kalle Uesugi clan and fortified it with a castle. In the center of Honshu I claimed a mountain territory and opened a mine there.
This time I was challenged by devious Marko and his arrogant samurais. We fought
a tactical battle to secure as many of the five objectives to win.
After some dramatic fighting my heroes took an objective on the enemy flank and secured a victory for me! Report might follow.
My riding Sohei hero was wounded and starts next game with a blood drop
My force will start next game with this dishonour card.
A skill was learned too... need to add that info.
Round 3.
Crushing Victory against Kalle's Samurais in a Raid scenario
My Bandit Chief got arrogance and partied so hard celebrating the victory, that he forgot the "Mob tactics" -skill. Then again he learned another skill...
Sohei Disciple was wounded and starts next game with a blood drop
Mounted Sohei Disciple got extra taining
Campaign Conclusion
Campaign was not completed before Summer Holidays so couple more rounds were played after summer. In the end I won the campaign with large margin. This campaign was played really casually; several players didn't really care (or grasp) about the campaign game nor rules, they just wanted to play games. That's just fine, I guess, even if it kinda dilutes the idea of playing the campaign.
Ei kommentteja:
Lähetä kommentti
Huomaa: vain tämän blogin jäsen voi lisätä kommentin.