Challenging the leading player
After two rounds and two victories I continued my course of action and challenged Jaakko, whom was leading our campaign. So a second round of challenging a Jaakko, whom is leading...
Battles and results on Round 3.
Marko's Arabs vs. Jaakko's Seljuqs - Victory for Seljuqs (Game played by Kalle)Sami's Teutons vs. Mikko's Goths - Victory for Teutons
Tommi's Swedish KD vs. Matti's Baltic Pagans - yet to be played
My Rus vs. Jaakko B's Novgorod Anglo Danes - Minor victory to Anglo Danes, see report below
Campaign Status in the end of Round 3.
My battle
Armies
Against Jaakko’s Anglo Saxon 1000p. army I decided to go with Rus army from the Dark Age armies (since his army is from that book as well) and to field a small Byzantine allied contingent.
Kuva bysanteista
My army included (number indicates the number of bases)
- General and 3 RUS commanders and 2 Byzantine commanders
- 6 Druzhina heavy cav
- 6 Varjazi, with Dane axes
- 3 X 6 Militia
- 5 slav skirmishers with bows
- 5 Steppe cav mercenaries
- 4 Byzantine cataphract
- 6 Byzantine elite themata infantry
Jaakko’s army
Scenario
Once again we played the hidden deployment scenario. Jaakko drew a map and I just placed my army on the battlefield, followed by Jaakko doing it, based on his "Top Secret Perfect Plan".
Deployment
Jaakko's gorgeous army deployed for battle
My force deployed... my battle plan was to start with missile skirmishing, get in the first charges, and then try to break through from both flanks, while avoiding contact with the enemy in the middle. And by gaining superiority in momentum token, since I knew, that my inferior militia units wouldn't last long against combined Anglo-Danish units, with a dreadful combination of shieldwall, great weapons, superior fighters and veteran -skills
Trops from left to right: Byzantines, Varjazuí (screened by skirmishers), militia units, tribal warriors, Druzhina, Steppe Horse Archers
My small Byzantine allied contingent in my left flank
One of my best units: Steppe Horse Archers
Slav skirmishers
Early phases
As planned my forces advanced in both flanks, while my center was more cautious. Anglo Danes pushed forward in a steady battle lines. Both sides maintained shieldwalls. Momentum was slowly gained by both sides.
Push in the right flank, Horse archers harassing the enemy
In the left flank my Cataphracts got a bit too exited and charged at the
enemy slingers, whom evaded. This left the cataphract flank open...
In my right flank my horse archers tried to get rid of the
enemy skirmishers, should have brought the spears...
Druzhina were threatening the enemy left flank
Some refreshments were also needed...
Midgame situation
Anglo Dane Fyrd charges into my Catapharcts
Byzantine infantry is drilled and turns swiftly towards their beleaguered comrades, while my skirmishers screen their flank
Cataphracts disengaged and Byzantine infantry charged in
Perspective from the AD side
End Game
In order to support my push in the right flank (mine) my horse archers moved in again and poured arrows to finally finish off enemy skirmishers, whom routed and were then caught by them. This earned me my first break point.
Fighting in my right flank got intense as tribal warriors also
Charged in throwing a hand full of dice (throwing spears and a commander)
As I had expected, Anglo Danes were too much for my infantry in most of the engagements, only my Byzantine allies and Druzhinas seemed to hold their own and my battle line in the middle was pushed back.
This gave a one AD unit the angle to charge one of my militia units into flank of one the militia units (I hadn't realized this). This lead to them breaking and (successfully) fleeing from the combat. Luckily, only one to panic from this was the tribal warriors unit next to them, whom were destroyed by pursuers (losing me 3 break points)
Pursuit scattered AD battle line and now my Druzhinas (whom had disengaged from the Vikings) were finally poised to charge the enemy in the flank...
It was time to roll, whether the game would continue for the 7th round... and it didn't.
End of the game situation
Conclusion: minor victory for Anglo Danes (3-1 breaking points). I think I was "saved by the bell" as my situation would probably have gone from bad to worse as Jaakko now mad a clear advantage in momentum points. I think it's quite hard to "come back" in SP, once the other player gets an addvantage in momentum tokens.
Video summary of the game
Muslim Civil War
Pictures from the Game by Marko and Kalle
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