The Last Battle before Covid-19
At our Helsinki area wargaming club Nopat & Taktiikka we often play large battles. As this 10 000 points mega battle was announced and I was invited to join the Axis forces a rapid army painting project started. I only had three infantry and one motorbike with a side car painted, and I had to speed paint (thank god for Contrasts paints) a 1000p. army. And so I did. In just three weeks.
Read on to see the army and pictures from our mega battle.
The Bike gang
These bikers really fired me up. I like the idea of being able to reposition a unit rapidly and I really liked the models too (Warlord, Perry and one plastic from Rubicon models).
My only tank so far is a Panzer 4, here with an anti-tank gun, but only has the light howitzer option for the first years in Africa.
Infantry by Perry Miniatures - pretty fast to paint
Supports. That MG is from a set I bought used, not sure about the producer, some British one for sure
More bikes, Rubicon model on the right
Command and more support. Different producers.
All the bikes together
Units added to the army
10 000 points battle
Pictures include ones taken by other players too, kudos for them!
My army
1 Oberleutnant, 103 pts (SMG; Blitzkrieg; You Men, Snap to Action)
1 Soldier (SMG x1)
9 Heer Infantry Squad, 143 pts (Rifle x8; LMG x1; Rifle Grenade Adapter x1; At Full Strength; HE (1"); Hitler's Buzzsaw; Indirect Fire; Initiative Training; Loader; Team)
1 NCO (SMG)
9 Heer Infantry Squad, 143 pts (Rifle x8; LMG x1; Rifle Grenade Adapter x1; At Full Strength; HE (1"); Hitler's Buzzsaw; Indirect Fire; Initiative Training; Loader; Team)
1 NCO (SMG)
7 Kradschutzen Squad, 162 pts (Rifle x5; LMG x1; SMG x1; Anti-Tank Grenades; At Full Strength; Hitler's Buzzsaw; Initiative Training; Loader; Motorbikes; Tank Hunter; Team)
1 NCO (SMG; Anti-Tank Grenades; Motorbikes; Tank Hunter)
7 Heer Pioneer Squad, 179 pts (Rifle x1; Flamethrower x1; LMG x1; Rifle Grenade Adapter x1; SMG x4; At Full Strength; Flamethrower; Glider Landing; HE (1"); Hitler's Buzzsaw; Indirect Fire; Initiative Training; Loader; Team; Team)
1 NCO (SMG)
1 Sd.Kfz 222 Light Armoured Car, 95 pts (Coax MMG; Light Auto Cannon; Escape; Flak; HE (1"); Hitler's Buzzsaw; Open-Topped; Recce)
1 Panzer IV Ausf B - F, 175 pts (Coax MMG; Light Howitzer; MMG (Forward Hull); HE (2"); Hitler's Buzzsaw; Howitzer; Indirect Fire)
A six player game
Deployment
We were fighting for 4 objectives:
- The high ground
- The fuel dunp
- The small town
- The depot
My task, with some support from ein Waffenbruder was to capture the town... I would be facing some Americans there
Battle for the town
Enemy commander Tor-Erik watches as German troops secure a
foothold in the town
Americans approach
But the Germans are already in positions
Americans fail to get a foothold and are driven out or killed
Clear victory for DAK in the town (major objective)
Battle for the fuel dumb and the high ground
Most of our mechanised units and tanks were sent for these two objectives
And we faced at least an equal force
Fight rages on...
This objective goes to Allied forces if I remember correctly
The side kicks - French and Italians fighting over the ammo depot
For some reason our high command left the last objective for Italians to take care of, I guess our command didn't think of it as very important. Luckily our opponents made a similar choice and forces of Free France engaged ;-)
Victory for Axis on this objective too!
Over all victory for Axis
3-2
Love these guys - really captured the dusty, gritty feel.
VastaaPoistaThanks mate!
Poista